This version of the game differs greatly from the PC version since it used BSP trees to help determine which walls were to be drawn instead of the ray-casting method. The code was based not on the PC version but of a Super NES version that was done at id software. Wolfenstein 3D for MacOS was released on October 1st, 1994 by Interplay Productions under license from id software. Programming and Project Lead: Bill Heineman History of Wolfenstein 3D: First & Second Encounter
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